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Quake Live's New Update

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1 Quake Live's New Update on Tue May 01, 2012 2:59 pm

Virtuosity

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We’re pleased to announce a content update for Pro and Premium subscribers to QUAKE LIVE, id Software’s browser-based free-to-play first person shooter, with the addition of the Premium Pak 12. With this update, Pro Start-a-Match players get five new game modes, a new Start-a-Match interface that offers in-depth match customization options, more than 200 customization settings, and four new premium arenas. The Premium Pak 12 update is available at quakelive.com.

In addition, all QUAKE LIVE premium content will be free beginning today through Sunday, May 6th. During this Free Premium Week, new Premium and Pro subscribers will receive one or two free two-week Pro Subscription Tokens which can be redeemed to extend their subscription or gifted to a friend.

The Free Premium Week content includes:
  • Over 50 Premium Arenas
  • 6 Premium Game Modes
  • All Premium in-game Features
  • No payment or credit card required


New Game Modes
Attack & Defend: Teams alternate between offensive and defensive roles, taking turns at infiltrating the enemy base to steal their flag or eliminate the enemy team while trying.
Domination: Two teams must fight to capture and hold a series of command points to score points.

Harvester: Team game where members of each team collect skulls of fallen opponents and take them to the enemy base for points before getting fragged by the enemy team.

One Flag: A neutral flag spawns in the middle of the arena, and two teams fight for its possession so that they may run it into the enemy base for capturing.

Red Rover: A mix between Clan Arena and Free For All, when you frag a player on the opposing team, they switch to your team and help you hunt down the remaining enemies. The round ends when all players are on the same team. The player with the highest score at the end of 10 rounds of play is the winner!

New Premium Arenas
Camper Crossings: Inspired by perennial favorite Campgrounds, the middle ground of Camper features the iconic jump pad taking you from bottom to top in an instant. Once you move into the bases things start to look a little less familiar, with three hallways to bring you into the flag room. Attackers will find themselves either dropping down or jumping up to reach the flag, with a hallway behind the stand that can be taken advantage of by both teams. An acceleration pad in the base allows attackers to fly across the flag room, or to be used as clay pigeons and be railed out of the air.

Cliffside: First seen in Quake Arena Arcade, Cliffside takes place on a mountaintop above the clouds. Combining Gothic themes with the open areas seen in maps like Longest Yard, Cliffside is definitely one of the most gorgeous maps in QUAKE LIVE to date. A castle featuring a smattering of rooms faces an island that holds the Railgun. Keep an eye out when indoors for the Quad Damage; you’ll need to do a slight rocket jump to reach it. The island also features an Invulnerability sphere, which can be deployed most humorously while midair in a jumpad, to send people, including yourself, falling to their death.

Jumpwerkz: Also debuting in QUAKE LIVE from Quake Arena Arcade, Jumpwerkz is a fast CTF arena with an open flag room. The highlight of the arena is the two tunnels in the middle, built into a large concrete structure. These acceleration pads provide a super-fast path to propel players onto the top decks of the bases, while a slower, more manual route is available by dropping down and taking the low route. Jumpwerkz is a pretty simple design, leaving a lot of room to maneuver around the space.

Space Camp: Included as a bonus, is the April Fool’s 2011 arena, Space Camp. This is a version of the popular Campgrounds arena mirrored, and set in space, with a new weapon layout.

The Premium Subscription, which can be purchased for $1.99 per month, billed annually, includes:
  • Access to over 50 QUAKE LIVE Premium only maps. Premium maps are a combination of brand new maps and frequently requested community favorites from previous QUAKE games such as Aerowalk, Overkill, Japanese Castles, and Spider Crossings
  • Exclusive premium level awards
  • Create your own clan and join up to five separate clans
  • Access to Premium Scoreboards and Statistics in-game
  • Match statistics stored for six months
  • Premium Pak 12 updated content


The Pro Subscription, which can be purchased for $3.99 per month, billed annually, includes all of the premium subscription features as well as:

  • The ability to start your own game server, specify a server location, determine the game mode and invite who you want to join you
  • With the Pro Subscription, you can invite five friends with Standard level memberships to play with you in any Premium level map
  • Exclusive pro awards
  • Create your own clan and join up to ten separate clans
  • Match statistics stored for 12 months
  • Premium Pak 12 updated content


The QUAKE LIVE ‘Standard’ version is still free to play and includes friend lists, access to one clan, matchmaking, and stats tracking delivered through a web browser with more than 40 arenas and five game modes.

Source: http://www.bethblog.com/2012/04/30/quake-live-premium-pack-12/

2 Re: Quake Live's New Update on Tue May 01, 2012 3:27 pm

Virtuosity

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Has anyone played the new game types or maps?

I played a few last night and thought they were pretty cool, except red rover, that game type is stupid.

3 Re: Quake Live's New Update on Wed May 02, 2012 10:18 am

__Smokey__

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red rover is ok once u grasp the concept of it... harvester and domination are my favs though... Wink


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4 Re: Quake Live's New Update on Wed May 02, 2012 6:40 pm

Virtuosity

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__Smokey__ wrote:red rover is ok once u grasp the concept of it... harvester and domination are my favs though... Wink

Can you explain how Red Rover is played?

I played it the other day and destroyed people. Went 9-1 and won the game, didn't noticed a difference from Free For All to be honest.

5 Re: Quake Live's New Update on Thu May 03, 2012 12:43 pm

EARTH_QUAKE

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red rover sounds cool, but i haven't played it yet. Domination is epic and attack and defend tends to end up being shit with camping...

Now i have a taste of premium i cannot be thrifty any longer... i need to subscribe D:


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6 Re: Quake Live's New Update on Thu May 03, 2012 1:17 pm

T@D

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Virtuosity wrote:
__Smokey__ wrote:red rover is ok once u grasp the concept of it... harvester and domination are my favs though... Wink

Can you explain how Red Rover is played?

I played it the other day and destroyed people. Went 9-1 and won the game, didn't noticed a difference from Free For All to be honest.

In FFA, everyone is an enemy. This starts with even teams. Once you kill someone, they are on your team. Giving your tream a 1 person advantage. Kill another, they add to your team as well....and so on. But, if you die.... you are switched to the other team. Once all players are on 1 team, the round is over. Player with the most kills that round, wins the round.

Scoring wise, ya... it's more FFA based. Game style is closer to CA as there is a pretty big team element to it.


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7 Re: Quake Live's New Update on Thu May 03, 2012 2:05 pm

Virtuosity

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Oh okay, then it didn't help there were only three of us lol.

8 Re: Quake Live's New Update on Thu May 03, 2012 3:23 pm

T@D

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Well the game won't ready until the teams are even. If someone leaves during the game, then ya... you will have an imbalance. But the start is always even teams.


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"Science adjusts it's views based on what's observed.... Faith is the denial of observation so that beliefs can be preserved."


*{CHS}* Putch: im bringing sexxy back
*pWp*T@D*: I brought it back. But you are more then welcomed to fluff it.

<-H$*SoStoned / Pillies -: whos your quake fun person of the year taddie bear?!?!??!
*pWp*T@D*: me... dipshit.
*pWp*T@D*: Im the fun
.
http://www.pwpclan.org

9 Re: Quake Live's New Update on Thu May 03, 2012 4:53 pm

EARTH_QUAKE

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in essence it sounds good. The only fundamental problem is that to win... you have to get the most kills but if you are playing CA style the emphasis is in doing more damage than you recieve, timeframe no object. So it might hurry people into kills, lowering the skill of the game. Just a thought, i should really just play it and see


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